Jev runs 5,400 agent runs and keeps only 16
300 agents fan out across 18 turns, each filtered through choice, score, and noul, leaving 16 of 5,400 runs with a 0.93 goal score.
Jev Engineering let 5,400 agent runs happen and kept only 16 of them. that ratio is the interesting part. most multi-agent systems celebrate how much work they generate. Jev cares about what survives. 300 agents fan out. then every turn gets filtered through: choice → score → noul weak work gets dropped. borderline work gets sent back. useful work persists into the next state. after 18 turns: 5,400 runs → 16 kept → 0.93 goal score Jev Engineering isn’t about making the swarm produce more. it’s about making the system ruthless about what gets to matter.
This post quotes another post: x.com/0xricker/status/2102396090012115030