Grok 4.7 and Jev boss fight where Jev picks each attack
Each turn Jev chooses one of six attacks from player position, speed, dash status and health, returning confidence and per-option probabilities that drive the game's warning ring.
Built a boss fight game using Grok 4.7 and Jev Jev is the Warden's brain. It never sees the screen or moves the character. The code does that. - Once per attack, the game sends Jev where you are, how fast you are moving, whether your dash is ready, both health bars, and the last attack. - Jev picks the next attack from six options: lunge, slam, seeker, bait, retreat, or orbit. - It also says how sure it is, and gives a chance for every option. That colored ring around the Warden is those chances. - A big slice means that attack is likely. If one slice takes over the ring, the hit comes out fast. - If a few slices are close in size, Jev is unsure, so it waits. That wait is your chance to run in and hit it. - Jev also rates how hard to commit, from a slow fake out to an all in attack, and guesses whether you are about to dodge. - The game draws the warning (a line, a ring, or an aim mark), then plays the attack Jev chose. - You move with WASD, dash with Space, and strike with J or a click. Dodge the warning, then hit the Warden while it is recovering.
This post quotes another post: x.com/spacexai/status/2102069815225586149