Building a WebGPU Roadster jump game with Gemini 4 Argon in Antigravity
Over a weekend the author used Gemini 4 Argon in Antigravity to build a three.js and Blender WebGPU simulation with custom shaders, 120 Hz physics and a seven-part rigged Roadster model.
Over the weekend, I built ROADSTER JUMP using Gemini 4 Argon in Antigravity. Its a WebGPU simulation built with three.js and blender where you launch a Tesla Roadster across a 250-meter canyon gap using SpaceX cold-gas thrusters. What's under the hood: - WebGPU & TSL Pipeline: Custom node shaders, CSM shadows, HDR bloom, GTAO/SSR, motion blur and dynamic thruster & dust particles. - 120 Hz Fixed Physics: Deterministic takeoff kinematics, quintic 360° barrel-roll control and 4-tire landing scoring. - 7-Part Rigged Roadster: Custom 3D build with an active wing, double-wishbone suspension, 6-spoke aero wheels, suction-fan underbody and 4+4 rocket nozzles. Can you make the perfect jump? Link in the comments.