A full pipeline from idea to playable game with Astra
The author demonstrates using Unity and Unreal CLIs with Astra and Fable 5.1 to generate 3D assets in Blender and bring them into either engine, with a 20-minute step-by-step video.
Thanks to the Unity and Unreal CLI - it's easier than ever to use AI to build games for either engine. GPT 6 Astra and Fable 5.1 are well suited for building not just the games - but the 3D assets as well in Blender. Here's my full pipeline getting from idea to playable in-game 00:00 Intro 03:37 Blender Setup 04:37 Image Generation for Mockups (GPT Images 2.0, Grok Imagine, Nano Banana) 06:00 Blender - Seperating characters, props and environments 09:08 Making props & actors 09:58 Making environments 12:08 Making characters 13:29 Blender for rigs and animations 17:23 Integrating into Unity 18:25 Integrating into Unreal Engine 20:17 Wrap Up