Meta VR CLI and Muse Code for debugging headset performance
A guide for VR/MR developers on wiring Meta VR CLI into a Muse Code agent workflow to manage headsets, install apps, and capture Perfetto traces for performance analysis from the terminal.
Tips for 🥽 VR/MR developers, or anyone getting into VR by building a new app or game: leverage the Meta VR CLI + Muse Code in your agentic workflow. - An MCP server that gives your AI coding agent full context from the Meta VR docs - Device management: list, inspect, and control connected headsets - App installs and build deployment straight from the terminal - Log streaming and shell access for fast debugging - Performance capture and trace analysis - Screenshots and UI automation 𝙄𝙣𝙨𝙩𝙖𝙡𝙡 𝙤𝙣 𝙢𝙖𝙘𝙊𝙎/𝙇𝙞𝙣𝙪𝙭: 𝙘𝙪𝙧𝙡 -𝙛𝙨𝙎𝙇 𝙝𝙩𝙩𝙥𝙨://𝙙𝙚𝙫𝙚𝙡𝙤𝙥𝙚𝙧𝙨.𝙢𝙚𝙩𝙖.𝙘𝙤𝙢/𝙝𝙤𝙧𝙞𝙯𝙤𝙣/𝙞𝙣𝙨𝙩𝙖𝙡𝙡-𝙘𝙡𝙞/ | 𝙨𝙝 𝙄𝙣𝙨𝙩𝙖𝙡𝙡 𝙤𝙣 𝙒𝙞𝙣𝙙𝙤𝙬𝙨 (𝙋𝙤𝙬𝙚𝙧𝙎𝙝𝙚𝙡𝙡): 𝙞𝙬𝙧 -𝙪𝙨𝙚𝙗 𝙝𝙩𝙩𝙥𝙨://𝙙𝙚𝙫𝙚𝙡𝙤𝙥𝙚𝙧𝙨.𝙢𝙚𝙩𝙖.𝙘𝙤𝙢/𝙝𝙤𝙧𝙞𝙯𝙤𝙣/𝙞𝙣𝙨𝙩𝙖𝙡𝙡-𝙘𝙡𝙞/𝙬𝙞𝙣𝙙𝙤𝙬𝙨/ | 𝙞𝙚𝙭 🎥 The video in this post shows you exactly how the Meta VR CLI is used to gain performance analysis from perfetto traces, which is normally time consuming & complex to do it manually.