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Kling 4.0 Flash test: 3D cat reference holds character consistency in game-style Halloween clip

A test using Elements with a 3D cat reference for a game-style Halloween sequence finds character consistency surprisingly solid and continuous motion more convincing than earlier runs; the author still calls overall Flash feedback mixed but says CGI aesthetics suit it best.

Alexandra Dekimpe / AI Filmmaker
@HadesDesignArchived 10 days agoOriginally posted 2026.10.01
Alexandra Dekimpe / AI Filmmaker @HadesDesignOriginally posted 2026.10.01
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🎃 Another Kling 4.0 Flash test — this time with Diva Dina. I used Elements with my 3D cat reference and asked for a short Halloween sequence designed like a stylized third-person video game. And for this kind of shot, Flash actually did a pretty solid job. Character consistency holds up surprisingly well, the CGI/game aesthetic works in its favor, and the continuous movement feels much more convincing than some of my previous tests. The result is playful, readable, and Dina stays recognizable throughout most of the sequence. This is probably where I find Kling 4.0 Flash the most interesting so far: when the visual direction already embraces CGI instead of asking the model to hide its artificiality. It still has limitations, and my overall feedback on Flash remains more mixed than I expected from a Kling 4.0 release — but this one definitely goes into the “successful test” column. Prompt in the comments if you want to try it with your own character 👇 #KlingAI #Kling4 #AIvideo #GenerativeAI #AIFilmmaking #CGI #Halloween

x.com/hadesdesign/status/2105557687622672837Archived 2026.10.18 15:25