Kling 4.0 renders a 20-second multi-shot fight scene with full shot-by-shot prompt
A user generates a 20-second multi-shot action sequence in Kling 4.0, with a prompt that times each shot and demands photoreal physics and character consistency.
20 seconds of absolute chaos. 🔥 Micin Kuahkari unleashed his Crimson Afterburn.#Kling4 #KlingAI #klingECP Created with Kling 4.0 on @Kling_ai Prompt below 👇🏻 SCENE 1 — MICIN KUAHKARI: SUPREME SPEED 10s | 16:9 Premium Hollywood live-action, ultra-photorealistic, grounded physics, practical destruction, cinematic lighting. Semi-CGI only for extreme speed, motion trails and crimson-black flames. No anime, cartoon, game CGI or plastic skin. @image_1 = EXACT MICIN KUAHKARI REFERENCE. Preserve face, identity, proportions, wardrobe, accessories and katana exactly. Male. No redesign. CONTINUITY: Start directly inside the previous scene's gigantic crimson-black flame burst. No reset, location change or time jump. 00:00–00:02 Micin blitzes through soldiers: elbow → spinning kick → knee strike. Extreme acceleration, realistic impacts and short motion trails. 00:02–00:04 Three soldiers attack. Micin ducks, punches one into another, launches upward and lands an aerial spinning kick to another's face. 0.3–0.5s slow motion only at impact, then full speed. 00:04–00:06 Extreme-speed katana draw. Micin clearly says “Moyase.” Crimson-black flames instantly erupt across the blade. Immediate forward launch. 00:06–00:08 High-speed katana rampage: horizontal slash → direction change → upward slash → aerial slash → landing slash → dash through formation. Huge crimson-black flame arcs, realistic enemy reactions and debris. No posing. 00:08–00:10 Micin spits thick crimson-red liquid onto the flaming blade. Flames violently expand. He delivers one devastating forward slash. A gigantic crimson-black flame burst destroys the formation and fills the frame. END MID-ATTACK. No pose, freeze or fade. CAMERA: medium-wide → close impact → rear 3/4 → side blitz → katana close-up → low-angle flame burst. SCENE 2 — MICIN KUAHKARI: CRIMSON AFTERBURN 10s | 16:9 Same style and exact @image_1 character. Begins DIRECTLY from Scene 1's flame-filled final frame. No reset or location change. 00:00–00:02 Micin bursts through the flames attacking: flaming slash → reverse slash → elbow → flaming thrust. 00:02–00:04 Enemy launches upward. Micin follows instantly: horizontal slash → reverse slash → spinning kick → downward katana strike. Realistic gravity, no teleportation. 00:04–00:06 Landing slash → duck behind attack → flaming elbow → torso slash → enemy crashes through battlefield debris. 00:06–00:08 Debris launch → zig-zag blitz → horizontal slash → reverse → upward slash → aerial slash → downward slash → katana thrust. Massive crimson-black flame arcs. 00:08–00:10 Two formations attack from opposite sides. Micin blitzes through the gap and bursts out the other side. Two huge crossing flame arcs remain behind him. Brief silence. DELAYED IMPACT: BOOM — BOOM — BOOM. Soldiers, dust, concrete and sparks explode outward as Micin continues advancing. END MID-MOVEMENT. No pose, freeze or fade. CRITICAL: Relentless continuous combat. Every attack flows into the next. No idle frames, slow walking, repetitive swings, teleportation, floaty movement or choreography resets.