Building a 3D world with Claude and Duet via procedural code
The author skips 3D modeling and uses Claude plus Duet to generate floating cubes, chains, lighting and physics procedurally, updating the scene by changing rules.
I USED AI TO BUILD A 3D WORLD WITHOUT TRADITIONAL MODELING. I combined Claude + Duet to create this interactive environment. Floating cubes. Animated chains. Dynamic lighting. Physics. Everything is generated and controlled through procedural code. Instead of manually placing hundreds of objects, I defined the rules that control them. Change the geometry, adjust the physics, rewrite the lighting — the entire world updates. No traditional 3D modeling workflow. Just AI, code, and a world that responds to the rules I create.
This post quotes another post: x.com/k0dzilla/status/2113320518078136478