Solo MMO dev plans Jev decisions API layer for AI players
On day 27 of building a classic MMO from scratch, a solo developer who wants agents to be playable characters filling 20k-player servers plans to add a Jev/decisions API layer to speed up bot responses.
day 27 of solo-building a classic mmo from scratch, custom engine, custom renderer, 20k+ players per server now, part of this system is that its design ground-up for agents to be playable characters as seamlessly as players so we can actually fill the world with 20k players easily or maybe you want to fill your party for a dungeon or maybe just want to have a faction war maybe you can just have an agent play for you while offline, who knows maybe its war between the AI faction and the human faction? anyway busy day today but just quick fixed a few issues with the agent bots not logging in and working, they need some cleanup and definitely need a jev/decisions api layer for faster response too