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Author compares Gemini Argon and Opus on a Three.js 3D scene

The author says Gemini Argon made too many errors, so he switched to Opus, gave it 10 Japanese temple images as references, and generated a one-minute golden-hour cinematic 3D walkthrough entirely in code.

Leon Lin
@LexnLinArchived 21 days agoOriginally posted 2026.10.15
Author compares Gemini Argon and Opus on a Three.js 3D scene
Leon Lin @LexnLinOriginally posted 2026.10.15
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How I made this: So this was first of all inspired by the cool gemini argon build. I thought that argon did a pretty good job but there were still A LOT of mistakes and I thought what opus could do in less time. I generated around 10 images of japanese temples and gave them opus as references. This is the prompt I used: build a 3d environment in threejs and render a smooth, sharp 1 minute cinematic video of it. 10 good spots, 7 seconds each, and every shot starts close up and then pulls back to reveal the scene golden hour please. make it look as real as possible and really focus on the light and shadows. match the reference images as close as you can, try to iterate until you reach 99.9% everything has to be code, no assets. the only exception is the background music: find a free cinematic track online that you didn't make yourself and use it put real effort into the details, 2x more than you think is enough. that includes the floor and the ground, it has to look good from above too. light and shadows have to be clean with zero flickering verify and then iterate. keep improving until it's really that close to the references and don't stop before, even if it takes days

x.com/lexnlin/status/2110657793376039323Archived 2026.10.16 10:11