3D pipeline: Tripo or Meshy mesh plus an LLM to set up Mixamo rigging
Instead of burning tokens animating humanoids, the author generates a raw mesh in Tripo or Meshy and has an LLM such as Sol, Astra, Argon or Opus guide Mixamo rigging, yielding a rigged animated 3D model in about ten minutes.
Haters were right: it makes zero sense to burn LLM tokens animating humanoids instead of draining my Opus 5.5 or Astra limits, i switched to Mixamo and got way smoother zombies in 10 minutes exact pipeline to copy: 1 - make a mesh on Tripo or Meshy (both have free tokens) 2 -don't rig it, just download the raw mesh 3 - send the mesh to Sol / Astra / Argon / Opus / Sonnet / DeepSeek / Grok 4- ask the LLM to set up Mixamo with your model (pick manually or use an existing pack) in a couple of minutes = ready-to-use rigged and animated 3D model