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gpt-6VIDEO

Indie developer builds character animations with Meshy and GPT-6 Astra

An indie developer shows early player animations, using Meshy to generate skeletons for each 3D model and GPT-6 Astra or Grok 4.6 to fine-tune complex motions.

OrcDev
@orcdevArchived 2026.09.17Originally posted 2026.09.17
OrcDev @orcdevOriginally posted 2026.09.17
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Early player animations. Still WIP, but decent progress. Now I have to do this for every unit and every state. I'm using Meshy to create skeletons for each 3D model, and after that GPT-6 Astra or Grok 4.6 for the fine tuning, depending on how complex the motion is. Meet Malachar, the necromancer.

This post quotes another post: x.com/orcdev/status/2100179400532607189

x.com/orcdev/status/2100332839300366363Archived 2026.09.17 10:16