Building a playable platformer with GPT Image 2.5, Tripo and Opus 5.5
An eight-step workflow: mood mockups in GPT Image 2.5, 3D models via Tripo and Blender cleanup, gameplay code from Opus 5.5, deployed on Vercel.
here’s how to build an ori-style platformer with gpt image 2.5 + tripo + claude opus 5.5... playable on desktop and mobile the trick is “make it exist first, then make it good”, there’s a smart way to set it up: - step 1: mock up the mood in gpt image 2.5: night storm, piers, wrecks, one glowing boss - step 2: turn the mockups into 3d models with tripo p2: the giant, the ships, the piers, the buoys - step 3: clean the models up in blender: scale, pivots, low poly so they run on mobile - step 4: make the hero a 2d sprite (run, jump, attack) and drop it into the 3d world - step 5: have opus 5.5 write the game: movement, jumps, camera, rain, water - step 6: build the boss around one readable rule: the giant’s light shows where its fist will land - step 7: add sfx and music from elevenlabs - step 8: deploy to vercel and send the link ship an ugly version that works before you polish anything a playable grey box beats a beautiful mockup
This post quotes another post: x.com/rewind02/status/2109585491280453986