Developer builds a 16-bit game with Jev as the decision layer
The author uses Jev as the trigger-pulling decision layer in a 16-bit game while another model plans the route, and made a 40-second launch trailer with a chat-based AI video tool.
JEV is INSANE. So I turned it into a 16-bit game and made a launch trailer for it. That's the whole game: JEV pulls the trigger, another model plans the route. Here's the part I still can't believe. I don't know how to edit videos. The entire 40-second trailer was built by talking to @Pexoai_offical, an AI video tool you just chat with. How it went: → I gave it a character sheet and a storyboard → Built the trailer in three segments, one conversation each → When a shot was off, I used Mark to Fix: circle the part of the frame that's wrong, write the request in the annotation box, apply You can literally point at what needs fixing. No timeline. No keyframes. I never had to research which model to use. I described what I wanted, watched the result, and told Pexo what to change. Stuck on a launch video for your product, or want this same retro game look? Head to http://pexo.ai and make yours. Fan-made concept. Not affiliated with TypeSafe AI.