用 Grok 4.7 加 Jev 做的 Boss 战:Jev 当守关者大脑
Jev 每回合根据玩家位置、速度、冲刺状态和血量从六种攻击里选一个,并给出置信度与各选项概率,游戏据此画预警环。
Built a boss fight game using Grok 4.7 and Jev Jev is the Warden's brain. It never sees the screen or moves the character. The code does that. - Once per attack, the game sends Jev where you are, how fast you are moving, whether your dash is ready, both health bars, and the last attack. - Jev picks the next attack from six options: lunge, slam, seeker, bait, retreat, or orbit. - It also says how sure it is, and gives a chance for every option. That colored ring around the Warden is those chances. - A big slice means that attack is likely. If one slice takes over the ring, the hit comes out fast. - If a few slices are close in size, Jev is unsure, so it waits. That wait is your chance to run in and hit it. - Jev also rates how hard to commit, from a slow fake out to an all in attack, and guesses whether you are about to dodge. - The game draws the warning (a line, a ring, or an aim mark), then plays the attack Jev chose. - You move with WASD, dash with Space, and strike with J or a click. Dodge the warning, then hit the Warden while it is recovering.
这条是引用着另一条写的:x.com/spacexai/status/2102069815225586149