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AI agent 跑 500 小时从零复刻《时之笛》

500 小时 AI 游戏开发实验用 GPT-6 Astra、Fable 5.1 和 Opus 5.5 分工,无引擎从零生成世界、玩法、动画与 UI。

AIBotics
@AIBoticssq2026.09.26收录原推发布于 2026.09.25
AIBotics @AIBoticssq原推发布于 2026.09.25
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a 500-hour AI game dev experiment just recreated ocarina of time from scratch No Unity. No Unreal. No traditional game engine. The entire experience was built through AI agents running for 500+ hours, with GPT-6 Astra, Fable 5.1 and Opus 5.5 handling different parts of the process. The wild part isn't just that it works. The system reportedly generated the world, gameplay logic, environments, character behaviors, animations and UI as one continuous development loop. It even kept iterating after the first playable build, using automated testing to find broken mechanics and regenerate them. We're getting dangerously close to a point where "building a game" stops meaning thousands of lines written by hand. You describe the world. The agents build it.

x.com/aiboticssq/status/2103483459570151714采集于 2026.09.26 10:17