Opus 5.5 + Blender + Remotion 做体素短片
完整工作流:Claude Code 通过 Blender MCP 建模绑定动画,再用 Remotion 合成 15 秒体素动画短片。
Opus 5.5 + Blender + Remotion = a one-person animation studio you can sell shorts from voxel characters. real depth of field. a punchline in 15 seconds. one joke → editable .blend → finished short here's the whole pipeline ↓ 01 / write the joke before the scene one character. one prop. one punchline mine: a tiny voxel bot explains a bug to a rubber duck. the duck squeaks. a lightbulb pops over the bot's head lock the 4 shots, the expressions and the final pose before anything gets built 02 / plug Claude Code into Blender MCP for Blender gives Claude a live line into your scene: it reads objects, writes Blender Python and pulls multi-angle views + renders to check its own work with Blender + uv installed: - `claude mcp add blender uvx mcp-for-blender` - `uvx mcp-for-blender install-addon` then enable MCP for Blender in Preferences → Add-ons ▸MCP for Blender http://github.com/ahujasid/mcp-for-blender 03 / block, rig, animate build at real scale. I set 1 voxel = 2 mm so the depth of field behaves like a macro lens voxels first, then hips, shoulders and eyes. then the walk, the pitch, the squeak and the hop every pop gets squash + a little spring ▸Blender Python API http://docs.blender.org/api/current 04 / light it like a tabletop warm key, cool rim, dark wall. a monitor in the back turns into soft bokeh want reflections? Poly Haven has CC0 HDRIs, textures and models, and the MCP can pull them straight into the scene ▸Poly Haven http://polyhaven.com/license 05 / cut the film Remotion wraps the Cycles clip in a React composition. UI, titles and SFX all keyed to frames, so any edit is one rerender away add the official agent skills inside your video project: `npx skills add remotion-dev/skills` ▸Remotion Skills http://remotion.dev/docs/ai/skills 06 / preview, render, ship contact sheet first: every 12th frame at 25% res, 6 samples. fix framing and focus there, then render all 360 frames FFmpeg for the delivery file. watch the real MP4 with sound and keep the .blend ▸FFmpeg http://ffmpeg.org/ffmpeg.html the loop: brief → block → rig → animate → light → preview → render → cut → export the clip is the actual Cycles render. the console under it walks through how the scene got built bookmark this, then read how I turn clips like this into paid launch videos ↓
这条是引用着另一条写的:x.com/asteri_eth/status/2109983305034563817