用 Opus 5.5 给足球弹珠游戏做彩虹过人动画
开发者把一段 GIF 动作参考交给 Opus 5.5,让模型直接实现游戏里的彩虹挑球过人和射门能力,替代过去翻动画包的流程。
Added a Rainbow Flick to Soccer Pinball. In the past, adding something like this meant hunting through animation packs, finding something close enough, importing it, and then trying to make it actually work with the game. Now I can find a GIF of the exact movement I’m looking for, give it to Opus 5.5 or Astra as a visual reference, and work through the implementation from there. Here’s the process of taking that reference and turning it into an actual ability in the game. The player flicks the ball up and over, runs onto it, and if everything lines up, takes the shot at the net. This is the kind of stuff that still blows my mind about building games right now.