用 Opus 5.5 搭动效工作室的 20 个工具清单
作者列出 Remotion、Motion Canvas、GSAP、Rive、Three.js 等 20 个工具,演示用 Opus 5.5 做产品演示、发布片和动效设计。
Opus 5.5 is f*cking insane for motion design 20 tools to build your own motion design studio with Opus 5.5 product demos. launch videos. animated explainers. interactive UI. build the video, tune the movement, shape the scene, add sound, ship. 01 Remotion ▸ turn React components into editable videos https://www.remotion.dev/docs/ 02 Remotion Skills ▸ give your coding agent the official video workflow https://github.com/remotion-dev/skills 03 Motion Canvas ▸ build animated explainers with TypeScript https://github.com/motion-canvas/motion-canvas 04 Motion ▸ animate layouts, gestures and springs https://motion.dev/docs 05 GSAP ▸ coordinate complex sequences with timelines https://gsap.com/docs/v3/ 06 Anime.js ▸ animate text, SVG and interface elements https://animejs.com/documentation/ 07 Rive ▸ build characters that react to user input https://rive.app/ 08 Animations .dev ▸ study timing, easing and interaction details (paid course) https://animations.dev/ 09 Carbon Motion ▸ plan movement around hierarchy and purpose https://www.carbondesignsystem.com/building-blocks/foundations/motion/overview 10 Easing Wizard ▸ preview curves and tune the feel of a transition https://easingwizard.com/ 11 Google Fonts ▸ choose typefaces for titles and readable labels https://fonts.google.com/ 12 Three.js ▸ build custom 3D scenes, lighting and cameras https://threejs.org/ 13 React Three Fiber ▸ compose reusable 3D scenes in React https://r3f.docs.pmnd.rs/getting-started/introduction 14 Spline ▸ design interactive 3D scenes visually https://spline.design/ 15 Poly Haven ▸ get CC0 models, materials and HDRIs https://polyhaven.com/ 16 Blender ▸ model assets, animate objects and render scenes https://www.blender.org/ 17 SVGOMG ▸ clean vector assets before animating them https://jakearchibald.github.io/svgomg/ 18 Pixabay Music ▸ find licensed music and sound effects https://pixabay.com/music/ 19 Mediabunny ▸ read, write and convert media in the browser https://mediabunny.dev/ 20 FFmpeg ▸ encode, resize and prepare the final export https://ffmpeg.org/documentation.html the loop: write the brief → choose the type → map the keyframes → build the scene → add sound → review the render → ship start with one product workflow. give every movement a job. save this, then read the full guide for Opus 5.5 Motion Engineering ↓
这条是引用着另一条写的:x.com/beamnxw/status/2108616740846420354