Opus 5.5 + Blender MCP 搭动画工作室
用 Opus 5.5 接 Blender MCP 建场景、Remotion + FFmpeg 剪辑导出,按事件图串起「一个动作触发下一个」的动画流水线。
holy f*ck, Opus 5.5 just killed 3D designers jobs... Opus 5.5 + Blender = your own animation studio that prints $$$ one idea → a scene where every movement triggers the next the stack: 01 / Opus 5.5 + Blender MCP https://github.com/ahujasid/mcp-for-blender → build and inspect the scene 02 / Blender https://www.blender.org/features/simulation/ → physics, keyframes and camera 03 / Remotion + FFmpeg https://www.remotion.dev/docs/ai/skills https://ffmpeg.org/ → edit, sound and export the harness: brief → event graph → scene → preview → fix → checkpoint → export keep the event timings in one file. save the editable scene after each approved change. connect Claude Code: `claude mcp add blender uvx mcp-for-blender` `uvx mcp-for-blender install-addon` requires Blender + uv. enable the addon in Blender and start its server the visual maps this workflow around the reference clip save this, then read the full guide for Opus 5.5 Motion Engineering ↓
这条是引用着另一条写的:x.com/beamnxw/status/2108616740846420354