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X 上的 AI 合集档案 · 22 个合集 · 60,637 条

jevPOST

用 Jev 做 3D 游戏 NPC 实时行为决策

把 NPC 行为当分类问题,每几帧把游戏状态交给 Jev 输出逃跑、跟随、跳舞等动作,因够快够便宜可实时跑,还能结合聊天情绪调整 NPC 反应。

tony
@Cephalization2026.09.19收录原推发布于 2026.09.18
tony @Cephalization原推发布于 2026.09.18
在 X 上打开原推

representing simulated behaviors as a classification problem, think npc ai in a simple game. I have a small demo of a 3d forest where you can walk around and interact with things, and jev is given the game state every few frames and dispatches actions to "goblins" like run away, follow, dance, cheer, etc. because jev is so fast and cheap you can do this in realtime and it feels like typical hardcoded procedural npc ai. you obv wouldn't want to do this for all behavior, but its nice for interleaving say a character chat box with the "mood" of an npc to make them avoid you if you are typing in all caps a lot and the particular npc disposition is to seek "quiet"

x.com/cephalization/status/2100913731853046271采集于 2026.09.19 10:16