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claudeVIDEO

Opus/Sonnet/Haiku 5.5 串成自动 motion design 工作室

盘点 10 个开源仓库,用 Claude 三模型分工写代码,把文字提示变成 60FPS 确定性动画,不碰 After Effects。

damkin
@damkina73 天前收录原推发布于 2026.10.25
damkin @damkina7原推发布于 2026.10.25
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Holy sh*t, someone just connected Claude Opus 5.5, Sonnet 5.5, and Haiku 5.5 into a full autonomous motion design studio 10 fresh open-source GitHub repositories with 152K+ combined stars to turn raw text prompts into deterministic 60 FPS video without touching Adobe After Effects timeline generators. spring physics. vector morphs. rigid body dynamics. headless renderers. procedural shaders. svg micro-tweens. canvas pipelines 01 Revideo Headless video composition engine in TypeScript. Opus 5.5 acts as the executive director, synchronizing audio stems, generating auto-subtitles, and stitching multi-scene timelines into broadcast MP4s ▸ http://github.com/revideo/revideo 02 Motion Canvas Programmatic TypeScript motion design tool with a visual inspector. Sonnet 5.5 writes generator functions to script complex educational animations with pixel-perfect timeline precision ▸ http://github.com/motion-canvas/motion-canvas 03 React Spring Spring-physics based animation engine. Sonnet 5.5 calculates physical mass, stiffness, and damping ratios so animated elements move with natural physical momentum instead of rigid linear easings ▸ http://github.com/pmndrs/react-spring 04 p5.js Creative coding framework for procedural canvas art. Opus 5.5 writes mathematical algorithms for audio-reactive visualizers, particle flow fields, and generative motion graphics ▸ http://github.com/processing/p5.js 05 Matter.js 2D rigid body physics engine for the web. Sonnet 5.5 injects real-world gravity, bounce restitution, and collision constraints directly into dynamic canvas scenes ▸ http://github.com/liabru/matter-js 06 Paper.js Vector graphics scripting framework for complex geometry. Sonnet 5.5 computes Bezier curve segment math, boolean path intersections, and smooth anchor-point vector morphs ▸ http://github.com/paperjs/paper.js 07 Rough.js Hand-drawn sketchy graphics library. Haiku 5.5 procedurally renders organic architectural wireframes, animated diagrams, and hand-drawn assets in sub-10ms for instant preview loops ▸ http://github.com/rough-stuff/rough 08 SVG.js Ultra-lightweight SVG manipulation engine. Haiku 5.5 performs real-time micro-tweens, morphing vector paths and animating stroke-dash offsets with zero DOM thrashing ▸ http://github.com/svgdotjs/svg.js 09 GL Transitions Collection of hardware-accelerated GLSL shader transitions. Haiku 5.5 and Sonnet 5.5 compile GPU dissolves, directional wipes, and warp transitions between video scenes in real time ▸ http://github.com/gl-transitions/gl-transitions 10 Canvas-Sketch Deterministic framework for generative animation and print-resolution canvas masters. Opus 5.5 orchestrates headless frame-by-frame export rigs to render flawless 60 FPS output ▸ http://github.com/mattdesl/canvas-sketch You will definitely find what you need I recommend adding this to your bookmarks ↓

这条是引用着另一条写的:x.com/damkina7/status/2107924159397560795

x.com/damkina7/status/2114344509685301346采集于 2026.10.26 10:05