Opus 5.5 纯代码做 12 秒贴纸撕揭循环动画
用 WebGL2/GLSL 单文件生成 1080x1440、60fps 无缝循环的贴纸撕揭 motion graphics,并公开提示词模板。
OPUS 5.5 IS ALL YOU NEED FOR A STICKER PEEL this 12s loop cost $0 and was made entirely with code everyone else on X sells you a glitter pack, then a course i’m open sourcing the prompt template behind these motion designs this is completely free. grab the prompt and recreate it ↓ <inputs> - STACK: Raw WebGL2 & GLSL, 0 libraries, Web Audio API, single HTML file - FORMAT: 1080x1440 (3:4 portrait), 60 fps, 12 s seamless loop (720 frames), 4 subframes motion blur - PALETTE: #EFEEEA board, #D97757 glitter card, chrome with thin-film rainbow, rainbow diffraction foil - ASSETS: 4 stacked die-cut stickers (Mascot, "Opus 5.5", Diamond, Motion Lab badge) generated via SDFs with 40 px white borders </inputs> <direction> - Dribbble-level tactile shader aesthetics; physical board tilting on a Lissajous curve. - Seamless loop with peeling mechanics: lift 70 px, hold 8 frames, curl crosses in 0.4 s (40° to 150° flap), fly off in 0.2 s. - Custom lighting: studio reflection model (black behind camera, top softbox, 26° side strips). - BANNED: Linear easing, video/image textures, external audio samples, unseeded noise, template shaders. </direction> <structure> - 0.0s – 3.0s: Initial Lissajous tilt, glitter dome mascot glints under studio strips. - 3.0s – 6.6s: Mascot lifts and peels; chrome "Opus 5.5" reveals bevels and thin-film color shifts. - 6.6s – 10.2s: Wordmark curls away; 4-facet diamond glitter catches the light. - 10.2s – 12.0s: Diamond and foil badge peel in rapid succession; frame 719 seamlessly matches frame 0 with identical background tilt and zero residual flap shadow. </structure> <build> - Deterministic rendering via window.renderAt(t) for frame-exact capture without dropped frames. - Procedural glitter via 4 px Voronoi flakes with randomized normals mirroring custom studio environment. - Audio pipeline: Web Audio API synthesis (Karplus/marimba plucks, noise sweeps, FM glass tings) locked to 100 BPM grid with hits landing exactly frame + 1. </build> <gotchas> - Artwork overlapping: Hidden stickers must be masked entirely under top layers (0% overhang via SDFs), or peeled elements duplicate immediately. - Sub-frame boundary leaks: Ensure shadows don't shift prior to peel lift; restrict alpha diffs to under 8/255 at transition frames. - Diffraction grating noise: Foil shader requires clamped sparkle density to prevent high-frequency jitter at grazing camera angles. </gotchas> <start> Validate the SDF geometry stack and renderAt(0) === renderAt(12.0) seam continuity before generating lighting passes, peel physics, or audio synthesis. </start>
这条是引用着另一条写的:x.com/flxrnc/status/2105311836190978392