Opus 5.5 把 Tripo 网格拆成可动画的 Glock 并渲染成片
Claude Code 用 Opus 5.5 把单个 Tripo 枪械网格拆成 15 个部件、绑 18 根骨骼、做开火/换弹/检视动画,再用 Blender Cycles 无头渲染导出游戏可用 FBX/GLB。
Since when Opus 5.5 became so good ? To me it really feels like AGI This Glock started as ONE @tripoai mesh. Claude Code took it apart the way a AAA FPS weapon team would: → Split along Tripo's own seams into 15 real parts: slide, barrel, recoil spring, trigger, levers, magazine… → Built the hidden geometry a reload reveals: magwell, open chamber, rounds → Rigged Call of Duty style: 18 bones, flash / brass / clip tags → Animated fire, reload and inspect on the real mechanism (barrel tilt, slide lock, press check) → Rendered in Blender Cycles, 100% headless, and exported game-ready (FBX / GLB) Music and every gun sound generated locally with Stable Audio. Edited in Tesseract. #vibecoding #tripo3d #opus #b3d