用 GPT-6 Astra 加 Hyper3D Rodin 做出太空组装游戏
作者用 Astra 写代码和玩法、通过 MCP 调 Rodin 生成 3D 飞船模型,做出可自选船体引擎武器并飞行的游戏《Orbital Assembly》。
Made a game called Orbital Assembly using GPT-6 Astra + Hyper3D Rodin MCP, where you assemble your own spacecraft and fly it through a galaxy. You choose the hull, cockpit, engines and weapons, then take your build into space to dodge debris and blast your way through. The parts you pick affect how it handles, so crashing usually means going back and building something better. I initially tried making the whole thing with just Astra. It got the game working, but visually, it wasn’t turning out how I wanted. The ships and hangar were built from basic shapes, and they felt far from the detailed space game I had in mind. Then I got access to Hyper3D Rodin and connected it to Astra through MCP. That’s where the visuals started coming together. Astra called Rodin to generate the detailed 3D spacecraft components and environment models, then integrated them into the game. We went from basic geometric ships to textured spacecraft sitting inside a massive stellar forge. Astra handled the coding and gameplay. Hyper3D Rodin supplied the 3D assets that helped bring the game to life. Here’s what we ended up with.