Gemini 4 Argon 在 Antigravity 一句话生成攀爬解谜游戏
作者用 Gemini 4 Argon 在 Antigravity 里一句提示词做出抽屉墙攀爬解谜 demo,并放上 GitHub,讨论多久能到 AAA 品质。
Gemini 4 Argon /Antigravity. This time I just tried simple prompt without even using /grill me. The best thing about these project is I can improve them over time, how long it will take until I take this game concept to AAA quality? Maybe in six months or 18 months but the journey will be worth it. I also put it on my Github. Prompt: Build a climbing puzzle across a monumental wall of drawers inside an abandoned railway hall. Begin with a drawer bursting open beneath me. Its contents roll into a receiving tray, pulling a counterweight that opens the next drawer just in time for my jump. Let me climb the mechanism while changing its loads. Pull drawers along rails, latch them at visible notches and transfer substantial objects between connected trays. A drawer can become a step, lift or counterweight depending on how I use it. Fill the wall with recognisable belongings: trunks, rolled carpets, boxed instruments and ceramic parcels. Model rails, rollers, exposed cables and transfer chutes in Blender. Use Nano Banana for handled lacquer, luggage canvas and worn lining. Stage one builds a staircase from three drawers. Stage two moves one heavy case between linked drawers to raise a lift while preserving a return route. Stage three requires an ascending sequence of load transfers, moving platforms and timed jumps. Preserve object identity and mass. My weight must affect an unlocked platform, and latches must engage real notches. Finish by opening the final drawer from inside. Daylight reveals a rooftop garden beyond the colossal storage wall. Capture the complete progression in an energetic one-minute showcase.