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Opus 5.5 + Blender MCP 搭建一人动画工作室

用 Opus 5.5 驱动 Blender MCP 建场景、加物理与运镜,再经 Remotion + FFmpeg 剪辑导出成片,附完整工作流与接入命令。

le0xet
@le0xet8 小时前收录原推发布于 2026.10.28
le0xet @le0xet原推发布于 2026.10.28
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Holy f*ck, Opus 5.5 just came for 3D designers' jobs... Opus 5.5 + Blender is a one-person animation studio that prints $$$. You give it one idea, and it builds a scene where every movement sets off the next one. The stack: 01 / Opus 5.5 + Blender MCP https://github.com/ahujasid/mcp-for-blender -> builds the scene and checks it 02 / Blender https://blender.org/features/simulation/ -> physics, keyframes and camera 03 / Remotion + FFmpeg https://remotion.dev/docs/ai/skills https://ffmpeg.org -> edit, sound and final export The harness: brief -> event graph -> scene -> preview -> fix -> checkpoint -> export All event timings live in one file. After every approved change, save the editable scene. Hook it up to Claude Code: `claude mcp add blender uvx mcp-for-blender` `uvx mcp-for-blender install-addon` You need Blender + uv. Turn on the addon in Blender and start its server. The visual walks through this workflow on the reference clip. Save this, then read the full Opus 5.5 Motion Engineering guide ↓

这条是引用着另一条写的:x.com/slash1sol/status/2115175463261737192

x.com/le0xet/status/2115184381228920928采集于 2026.10.28 10:03