Opus 5.5 用 Three.js 给项目生成新岛屿和水面着色器
作者下班后花 15 小时、用 20 美元订阅额度,让 Opus 5.5 在 Three.js 里造出新岛屿、水面着色器和生态,下一步做生存玩法。
Has anyone figured out WHAT Anthropic did to Opus 5.5? How does it cook such crazy water shaders every single time just 3 more hours + 48% of limits quota, and Opus 5.5 literally spawned a completely new island for my project with brand new water and fauna everything you see on the new island is 100% @threejs project stats so far: - 15 hours in, after 9-to-5 job - ran entirely on a base $20 sub (93%+48%) - 19 separate build stages (not even counting bug fixes) - all mechanics coded by Opus 5.5 - some 3D models from Meshy + some Sonnet & Astra assets - 4 threads, 640k+ impressions and liked by Elon next step is actual gameplay loop: survival, fishing, hunting, combat, mobs, wildlife. BUT not so sure a $20 sub would be enough
这条是引用着另一条写的:「零基础用 Opus 5.5 和 Sonnet 5.5 做出 3D 游戏世界」