opus-5.5VIDEO
Opus 5.5 做 3D 狼动画:走路 1 小时、嚎叫近 3 小时
同一狼模型同一流程,Opus 5.5 生成的走路动画一次过,嚎叫动画却耗时近三倍、额度消耗更大。
Max
@maxt3chno28 天前收录原推发布于 2026.10.09
Max @maxt3chno原推发布于 2026.10.09
The problem with AI in 3D is the lack of consistency, and here’s WHY look at both outputs: same wolf mesh. same pipeline. both built with Opus 5.5. BUT 1. walking wolf took 1 hour and looked solid on the very first pass 2. while the howling wolf took 2h 45min and burned through way more of my weekly limits somehow the simpler animation was almost 3x more painful to generate my TAKE > we're still super early in AI 3D, but as soon as the luck factor is replaced by consistency, the game will change completely
这条是引用着另一条写的:「Opus 5.5 做 3D 模型动画胜过 Sol/Astra」
x.com/maxt3chno/status/2108319151127175422采集于 2026.10.09 11:00