Dots 四 agent 造游戏:Jev 决策提速 3.6 倍
给 Dots 一段 12 秒视频,四个 agent 协作产出可玩浏览器游戏;Jev 负责判断测试通过、失败或需复查,比全量评审快 3.6 倍、便宜 4.2 倍。
i gave Dots a 12-second clip and got a playable browser game back four agents handled the build. Jev helped decide what happened next when a check passed, failed or needed another look the brief was one sentence: “rebuild this mechanic as a browser game with keyboard controls, scoring and instant restart” Dots split the work: 1. break down the movement and game rules 2. build the scene and interface 3. implement controls, collisions and scoring 4. play through it in the browser and return failures Jev checked the current stage and test results. routine fixes went back to the builder; unclear failures went to deeper investigation the finished build had: > keyboard controls > working collisions and score tracking > restart without reloading > 24/24 gameplay checks passed I compared two versions of the workflow against the same brief: → Dots reviews every next step: 6h 24m / $82.40 estimated model cost → Jev handles routine decisions first: 1h 46m / $19.60 estimated model cost about 3.6x faster and 4.2x cheaper both builds passed the same gameplay checks. Jev's calls are included in the estimate one reference clip → four coordinated agents → a game I could open and play full guide and setup below ↓
这条是引用着另一条写的:x.com/mika_systems/status/2107101689878630885