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Opus 5.5 纯 JS 火焰模拟并拍成短片

在 agnt_gg 里让 Opus 5.5 只用 JavaScript 写 GPU 3D 流体火焰,自评渲染约 40 次,再拍成 38 秒影片,声音取自火焰本身。

Nathan Wilbanks
@NathanWilbanks_2026.09.27收录原推发布于 2026.09.27
Opus 5.5 纯 JS 火焰模拟并拍成短片
Nathan Wilbanks @NathanWilbanks_原推发布于 2026.09.27
在 X 上打开原推

I asked opus 5.5 in @agnt_gg for the most realistic fire it could build using ONLY javascript. It wrote a real 3D fluid simulation that runs on the GPU. The flame colors come from blackbody physics, the smoke is real volume, it runs at 96 fps in 1080p, and it critiqued its own renders about 40 times. Then it shot a 38 second film of it. The sound comes from the fire itself. 🔥 Details: - Nothing faked. The fire is actual simulated gas that burns, heats up, rises, and swirls. It gives off soot that glows, and the soot that escapes cools into smoke. Every frame is computed on the GPU. - The AI graded its own work: render a frame, have a vision model pick it apart like a VFX supervisor, fix it, repeat. It caught a flame that kept dying, ring shaped artifacts on the ground, and coals that looked like cheese chips. - The film isn't screen recorded. Each frame is rendered offline with scripted camera moves. The crackle and roar come from how brightly the fire burns in each frame. - No Blender, no stock footage, no sound library. One HTML file, one conversation.

这条是引用着另一条写的:x.com/nathanwilbanks_/status/2103017037924831603

x.com/nathanwilbanks_/status/2103881538592981110采集于 2026.09.27 10:17