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claudeVIDEO

四条人形动画管线都用 Opus 5.5 跑对比

作者对比 Blender、Kimodo、Cascadeur 和「h3 视频+本地神经动捕」四种动画流程,发现 token 消耗意外接近。

Nazım - Building Shatterwake Ascension
@nazimadakli2026.10.06收录原推发布于 2026.10.06
Nazım - Building Shatterwake Ascension @nazimadakli原推发布于 2026.10.06
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Comparison of 4 alternative AI (humanoid) animation pipelines. Surprisingly token usage turns out similar. 1. Opus 5.5 using Blender. 2. Opus 5.5 using Kimodo 3. Opus 5.5 using Cascadeur 4. Opus 5.5 creating h3 video then neural video mocap (local) I'll experiment further with different animations, and try to optimize for less token usage.

x.com/nazimadakli/status/2107159129420964343采集于 2026.10.06 10:15