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视频工作流省钱法:分镜和静帧用中等强度而非最高

作者花 2175 美元代币跑满强度十二小时后发现,分镜和静帧用中等强度反而更好,只在最终渲染才开最高。

NeilXbt
@neil_xbt2026.10.01收录原推发布于 2026.09.30
NeilXbt @neil_xbt原推发布于 2026.09.30
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$2,175 of tokens ran at max effort for twelve straight hours. The guide says to reserve max for measured gains only. Medium effort on the storyboard and stills beats running everything at max, matching Opus 5's best benchmark score for a fraction of the spend I replaced max effort as the default with medium for every scene except the final render pass Save this so you do not burn through all your tokens in minutes

这条是引用着另一条写的:x.com/neil_xbt/status/2103862582041874854

x.com/neil_xbt/status/2105239732305182876采集于 2026.10.01 10:26