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gpt-6VIDEO

游戏开发者用 Meshy 加 GPT-6 Astra 做角色动画

独立开发者展示早期角色动画:Meshy 生成骨骼,复杂动作交给 GPT-6 Astra 或 Grok 4.6 微调。

OrcDev
@orcdev2026.09.17收录原推发布于 2026.09.17
OrcDev @orcdev原推发布于 2026.09.17
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Early player animations. Still WIP, but decent progress. Now I have to do this for every unit and every state. I'm using Meshy to create skeletons for each 3D model, and after that GPT-6 Astra or Grok 4.6 for the fine tuning, depending on how complex the motion is. Meet Malachar, the necromancer.

这条是引用着另一条写的:x.com/orcdev/status/2100179400532607189

x.com/orcdev/status/2100332839300366363采集于 2026.09.17 10:16