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动画角色交互项目用 Jev 做仿真决策

团队与艾美奖动画师合作做交互式角色表现,称 Jev 是仿真工作的关键解锁点,已进生产环境。

pedro
@pedro_computer2026.09.19收录原推发布于 2026.09.19
pedro @pedro_computer原推发布于 2026.09.19
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I spent the last few years in deep R&D alongside Emmy-winning animators to answer this question how can a character express themselves with the same fidelity of your favorite animated movie in an interactive setting? jev was a big unlock for this and our simulation work. we are already using it in prod in very interesting ways -- more stuff soon!

这条是引用着另一条写的:「用 Jev 实时编排 3D 角色的表情与肢体表演」

x.com/pedro_computer/status/2101023747079582040采集于 2026.09.19 10:11