单人用 Opus 5.5 做 AAA 级射击游戏
开发者展示用 Claude Opus 5.5 独自搭建的 AAA 品质射击游戏掩体机制与动画系统,称成本约 30 美元,强调 AI 放大而非替代游戏开发经验。
First, I’ll show you the cover mechanics and how they look inside the animation system. This is me, alone, building a real AAA-quality shooter with Opus 5.5 with the level of detail that, just three years ago, required millions of dollars in budget and an entire team. Now I’m building it from zero, alone, for around $30. This is what @QORPOworld Games will look like. No AI slop. No low-quality shit. High-quality games built by combining AI with real game development experience using AI as a tool to create faster, push quality higher, and build truly immersive experiences for players. AI doesn’t replace experience. It multiplies it. Web3 gaming is back baby!
这条是引用着另一条写的:x.com/rastislavbakala/status/2107578971843936320