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用 Opus 5.5 搭一套 motion design 工作室流程

八步搭起 Opus 5.5 驱动的动效流水线:ffmpeg 加 Playwright、CLAUDE.md 家规、seek(t) 逐帧渲染、接触表自评 8 分以上再出片。

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@rewind022026.10.04收录原推发布于 2026.10.03
用 Opus 5.5 搭一套 motion design 工作室流程
rewind @rewind02原推发布于 2026.10.03
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here's how to set up a motion design studio with Claude Opus 5.5... the trick is the harness, not the prompt, but there's a smart way to set it up: - step 1: install the stack: Node, ffmpeg, Playwright, and Claude Code running Opus 5.5 - step 2: add a CLAUDE.md with house rules, so every video follows them without you repeating anything - step 3: rule one: every film is a function of time, seek(t) draws any frame on demand - step 4: ban the defaults in that file: centered title on gradient, everything fading in, corner labels - step 5: test the setup with the one-line showreel prompt, then switch to real briefs - step 6: for a product, give it the URL and tell it to use real screenshots, the real logo and real colors - step 7: before any full render, it makes a contact sheet, scores it 1-10 and fixes the 3 worst problems until everything is 8+ - step 8: package the whole pipeline as a skill, so the next video is one sentence and the effort setting matters more than people think... medium for small fixes and re-renders xhigh for new films max only when the first 3 seconds have to carry a launch i like to keep one session per brand, the second video comes out faster because the renderer and sound setup already exist

这条是引用着另一条写的:「用 Opus 5.5 + Unreal MCP 搭 3D 幻想游戏关卡」

x.com/rewind02/status/2106372801451987240采集于 2026.10.04 10:05