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opus-5.5VIDEO

用 Opus 5.5 串起 Blender 与虚幻引擎做游戏

一份七步流程:Meshy 出模型、Blender 清理、Unreal 做关卡光照,Opus 5.5 在一个对话里调度全部,首版约 4 小时。

rewind
@rewind0229 天前收录原推发布于 2026.10.08
rewind @rewind02原推发布于 2026.10.08
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here's how to build a game like this with Claude Opus 5.5 + Blender + Unreal Engine + Meshy... the trick is giving every tool one job, but there's a smart way to set it up: - step 1: install Claude Code, Unreal Engine 5 and Blender 5.1+, all free except the Claude plan - step 2: connect Blender through its MCP add-on, and Meshy through Meshy MCP with an API key - step 3: brainstorm 5 game ideas with Opus first, pick one, have it expand the idea before anything gets built - step 4: tell it your GPU, so it pushes the graphics as far as your machine can run - step 5: Meshy generates the props and characters, Opus imports them into Blender and cleans them up - step 6: Opus brings everything into Unreal: the level, lighting, HUD, minimap - step 7: play it, then add one feature per prompt: combat, enemies, quests who does what: > Meshy: the 3D models > Blender: cleanup, placement, materials > Unreal: lighting, physics, the actual game > Opus: runs all three from one chat and the real cost... one full first build took about 4 hours and ~19% of a weekly Max plan build the first level well, then the next ones go much faster because the assets already exist

这条是引用着另一条写的:x.com/rewind02/status/2107063404691132663

x.com/rewind02/status/2108195576206488058采集于 2026.10.09 11:03