Opus 5.5 用 Unreal 重建旧金山,Jev 驱动全城 NPC
教程式演示:Claude Code 经 MCP 接入虚幻引擎,Opus 5.5 按真实城市数据逐街区生成旧金山,再由 Jev 以亚秒级决策驱动行人、宠物与车辆。
Matthew Berman had Claude Opus 5.5 recreate San Francisco in Unreal Engine... and every person, pet and car in it is driven by Jev the trick is splitting the work: Opus builds the city, Jev runs the life inside it, but there's a smart way to set it up: - step 1: connect Claude Code to Unreal Engine through MCP, and have Opus read the project first - step 2: feed it real city data: building footprints, heights, the street grid - step 3: Opus generates the city block by block: downtown towers, parks, the bay, the bridge - step 4: add the life: pedestrians, pets, cars, buses on real streets - step 5: every agent asks Jev a quick question: cross now or wait? which lane? where next? - step 6: Jev answers in under a second for fractions of a cent, so thousands of agents can decide on their own - step 7: build and check one district at a time, then fly the camera out over the whole city and that's why it works at this scale... a reasoning model is too slow and too expensive to decide for thousands of cars a decision model was built for exactly that Opus builds, Jev decides
这条是引用着另一条写的:x.com/rewind02/status/2107063404691132663