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claudeVIDEO

Opus 5.5 把概念图做成 Godot 3D 关卡

用 Opus 5.5 生成 Rust + Godot 4.7 关卡代码,靠渲染图与参考图打分循环迭代,33 分钟做出可玩 3D 场景。

rewind
@rewind026 天前收录原推发布于 2026.10.23
rewind @rewind02原推发布于 2026.10.23
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one concept art image into a real 3d level with claude opus 5.5 + godot... opus “churned for 33m 5s” the trick is scoring the render against the reference instead of eyeballing it, smart way to set it up: - step 1: pick one reference image as the target look - step 2: have opus generate the level in code from a seed (rust + godot 4.7) - step 3: build everything from small pieces: single stones, mixed flagstones, single planks, chains - step 4: skip textures: stone, wood, brass, cloth and flame are all procedural shaders - step 5: have opus write a script that compares the render with the reference (color, light, contrast, detail) and gives a 0-100 score - step 6: fix the scene first: lighting, haze, layout - step 7: auto-fit a color grade (lut) to the reference as the final step - step 8: loop: render > score > side-by-side > change one thing i like this way more than image gen > 3d model > cleanup one generator instead of 100 assets, and no generation credits burned

这条是引用着另一条写的:「GPT Image 2.5 + Tripo + Opus 5.5 做可玩平台跳跃游戏」

x.com/rewind02/status/2113573386794254715采集于 2026.10.24 10:00