Opus 5.5 经 MCP 在虚幻引擎搭开放世界战斗原型
把 Opus 5.5 通过 MCP 接入虚幻引擎,由它生成地形植被、加剑击与 Niagara 剑光拖尾、让草被剑砍后烧焦变黑,几天内做出可跑动的开放世界战斗 demo。
build an open-world combat prototype in unreal engine with claude opus 5.5... in just a few days the trick is letting opus direct the work inside the engine. here’s the workflow: - step 1: connect opus 5.5 to unreal engine through mcp - step 2: generate the character in tripo ai with smart mesh p2 for a clean low-poly mesh - step 3: clean the asset up in blender, then import it into unreal - step 4: have opus build the map: terrain, hills, paths, autumn trees, flower meadows - step 5: add movement and sword attacks on top of unreal’s third person template - step 6: have opus add sword trails with niagara - step 7: make the grass react: it burns and darkens wherever the blade hits - step 8: run through the world and fix what looks off up close effects should touch the world. a sword trail is nice (dev: xikhar)
这条是引用着另一条写的:x.com/rewind02/status/2107063404691132663