Opus 5.5 + Blender + Remotion 一晚做完整动画片
作者给出从角色设定、Blender 建模绑定、打光、运镜到 Remotion 剪辑导出的完整工作流,Claude Opus 5.5 通过 MCP 直接操作 Blender 完成动画。
This is f*cking insane...Claude Opus 5.5 + Blender + Remotion is a one-evening animation studio. Character idea -> editable 3D scene -> finished film. Claude does the Blender work, you write the brief. 01 / Brief. One character, one setting, one joke. Shots and camera moves before any mesh. 02 / Connect. MCP for Blender gives Claude eyes and hands in the scene: > claude mcp add blender uvx mcp-for-blender > uvx mcp-for-blender install-addon https://github.com/ahujasid/mcp-for-blender 03 / Build. Blender does the rig, keyframes and animation. Big shapes first, details after. https://blender.org/features/animation/ 04 / Light. Poly Haven, CC0 HDRIs and materials. https://polyhaven.com/license 05 / Cut. Remotion turns footage, titles and audio into one reusable comp: > npx skills add remotion-dev/skills https://remotion.dev/docs/ai/skills 06 / Ship. FFmpeg for the file. Watch the real MP4, keep the .blend. https://ffmpeg.org/ffmpeg.html Brief -> Scene -> Light -> Camera -> Render -> Cut -> Export. Every evening, a new one. Full guide to Opus 5.5 motion work below ↓
这条是引用着另一条写的:x.com/slash1sol/status/2098013767627837827