Claude Opus 5.5 零手写代码做出 Unity 抓鬼游戏
作者用 Opus 5.5 写 C#、搭场景、跑测试,配合 Blender/Meshy 建模和 ElevenLabs 音效,在 Unity 6 里做出一款抓鬼游戏,全程没手写一行代码。
I built a ghost-hunting game in Unity 6 with Claude Opus 5.5... A haunted mansion, a vacuum pack, and rooms that come back to life the moment you catch the ghost. I did not write a single line of code by hand. The trick is to never ask for "a ghost game" in one prompt. Who does what: > Unity 6 holds the mansion, the lighting, the physics and the UI. > Blender + Meshy make the hero, the armchairs, the plates and the fountain. > ElevenLabs does the vacuum hum, the ghost wails and the doors. > Opus 5.5 writes the C# scripts, sets up scenes, runs play tests and files bug reports. > You play it and say what feels off. The rule that saves the project: one system per prompt, and a commit after every system that works. That way a bad batch only ever costs you a few seconds. I always get the ghost capture feeling right in grey boxes before any art goes in. Save this before your first Unity build.
这条是引用着另一条写的:x.com/slash1sol/status/2110481140339314783