用 Opus 5.5 一天半做出游戏角色 Dryad 及动画特效
开发者 Day 16 记录:靠 Opus 5.5 与 GPT-6 Astra 组合,一天半完成树精角色的动画与 VFX,并分享分步工作流。
Day 16. Building the game I've dreamed of for 15 years with AI. I built this Dryad from start to finish in about a day and a half, including her animations and VFX. Opus 5.5 and Gpt-6 Astra is dream combo😍 She crawls across the ground on her roots. More roots reach out to drain enemies, and when too many attackers crowd her, a wall of leaves protects her. Even the leaves on her body move, and she sheds more as she travels. Those little details make her feel alive. The key to my workflow is going in small steps and checking the result at every stage. First I sketched out the effects and worked out how they should behave. Then I made the animations. Once those worked, I built the VFX around them, reviewing and adjusting each part as I went. Watching her crawl into a fight with all of this working together feels like magic. I'll definitely make a video breaking down how I built these VFX, step by step. I think a lot of you will find this workflow useful.
这条是引用着另一条写的:x.com/stefan_3d_ai/status/2103087121842258195