用 Jev 做决策核心的 16-bit 复古游戏与预告片
作者把 Jev 当成游戏里的「扣扳机」决策层,另一个模型负责规划路线,并用对话式 AI 视频工具做出 40 秒发布预告。
JEV is INSANE. So I turned it into a 16-bit game and made a launch trailer for it. That's the whole game: JEV pulls the trigger, another model plans the route. Here's the part I still can't believe. I don't know how to edit videos. The entire 40-second trailer was built by talking to @Pexoai_offical, an AI video tool you just chat with. How it went: → I gave it a character sheet and a storyboard → Built the trailer in three segments, one conversation each → When a shot was off, I used Mark to Fix: circle the part of the frame that's wrong, write the request in the annotation box, apply You can literally point at what needs fixing. No timeline. No keyframes. I never had to research which model to use. I described what I wanted, watched the result, and told Pexo what to change. Stuck on a launch video for your product, or want this same retro game look? Head to http://pexo.ai and make yours. Fan-made concept. Not affiliated with TypeSafe AI.