Claude 写 Python 脚本在 Blender 里生成体素角色并跳舞
Opus 5.5 通过脚本在 Blender 无头模式里逐块搭出体素角色、绑定骨骼并渲染 16 秒舞蹈动画,全程不开 Blender 界面。
You paid a sh*t ton of money per generation for your AI influencer... Opus 5.5 did it for free and 1000x better claude built this guy voxel by voxel, rigged him and made him dance. i never opened blender once the trick is letting claude write the scene as code, but there's a smart way to set it up: - step 1: install blender 5.2 (free) and claude code - step 2: describe your character + one visual reference. "voxel toy style, white sticker outline, bright background" - step 3: claude writes a python script and runs blender headless: blender -b -P http://scene.py - step 4: make it render 4-5 preview frames first and look at them. it catches broken stuff itself - step 5: build in stages: mesh → rig → animation. ask for the rig in the same prompt - step 6: only then render the full thing. eevee, normal pc 2 skills so claude doesn't start from zero: • /voxel-style builds your character block by block on a strict grid http://github.com/arjun988/blender-skills • /scenario-blender-animation handles the dance: squash & stretch, timing, no floaty moves http://typingmind.com/skills/scenario-labs-scenario-blender-animation what came out: → 719 voxels, built layer by layer → 12 joints + a T-pose test → 16 sec dance at 120 bpm → music synthesized in python too. zero samples, zero assets downloaded why this matters for AI influencers: face drift kills them. the mustache changes shape between clips and people notice a 3d model can't drift. same face, every angle, every video. and you own the file the rule that saves you: never accept plain shapes and default lights. my first version looked like a 2008 school project. a reference fixed it in one pass bookmark this. The whole setup's in the article below.
这条是引用着另一条写的:x.com/y0urdumble/status/2109342020921659784