Opus 5.5 builds a 3D sandworm animation from math-first code
The author tested Opus 5.5 writing motion as math before rendering, producing a 25-ring, 1.3 km sandworm with an x-ray sand layer and a seamless 20-second loop.
It's getting f*cking dangerous: every 3D artist needs to see this. I just tested one of the most effective techniques for Opus 5.5: the motion gets written as math before anything gets drawn. > That's how it built this sandworm in code: 25 armoured rings, 1.3 km of worm. The outpost at 0:00 is there for scale. > At 0:07 it turns its face to you: a crown of 40 teeth, a brass ring and 36 blades spinning around a black hole. > At 0:12 the sand goes see-through and you watch the body tunnel under the dunes as a teal blueprint. > Every dust cloud starts with its own birth time, speed and lifespan, so the clip loops at 0:20 without a seam. Full build guide in the article 👇
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