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Opus 5.5 + three.js: an interactive DJI drone explainer

A tutorial for building a clickable 3D DJI Mini in three.js with Opus 5.5, animating folding arms, teardown layers and rotor spin to explain quadcopter flight.

Mura
@0x_muraArchived 2 days agoOriginally posted 2026.10.26
Mura @0x_muraOriginally posted 2026.10.26
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here's how to build an interactive DJI drone that explains how quadcopters actually fly with claude opus 5.5 + three.js... the trick is turning a flying machine into a 7-stage interactive explainer. unfold the arms, take it apart, spin the motors, and see how it flies without a rudder. here's how to set it up: - step 1: give opus a brief: a 3d DJI Mini with seven clickable stages and a reset button - step 2: model the drone in three.js: folding arms, propellers, camera gimbal, and controller - step 3: animate the arms unfolding and the propeller blades opening - step 4: lift the outer shell to reveal the flight controller, GPS, and battery - step 5: separate the drone into layers: body, circuit board, motors, and camera - step 6: animate two clockwise and two counterclockwise rotors to explain hovering, forward flight, and turning - step 7: add the under-250g weight demonstration, then animate landing and folding everything back who does what: > claude opus 5.5: 3d logic, flight animations, interactions, fixes > three.js: rendering, camera movement, rotor animations > you: direction, testing, and visual feedback four motors, no rudder, and an entire flight mechanics lesson you can explore yourself. The prompts and full setup are in the article below 👇

This post quotes another post: x.com/0x_kaero/status/2113240274394562698

x.com/0x_mura/status/2114392761713520838Archived 2026.10.26 10:04