Opus 5.5 + three.js: an interactive DJI drone explainer
A tutorial for building a clickable 3D DJI Mini in three.js with Opus 5.5, animating folding arms, teardown layers and rotor spin to explain quadcopter flight.
here's how to build an interactive DJI drone that explains how quadcopters actually fly with claude opus 5.5 + three.js... the trick is turning a flying machine into a 7-stage interactive explainer. unfold the arms, take it apart, spin the motors, and see how it flies without a rudder. here's how to set it up: - step 1: give opus a brief: a 3d DJI Mini with seven clickable stages and a reset button - step 2: model the drone in three.js: folding arms, propellers, camera gimbal, and controller - step 3: animate the arms unfolding and the propeller blades opening - step 4: lift the outer shell to reveal the flight controller, GPS, and battery - step 5: separate the drone into layers: body, circuit board, motors, and camera - step 6: animate two clockwise and two counterclockwise rotors to explain hovering, forward flight, and turning - step 7: add the under-250g weight demonstration, then animate landing and folding everything back who does what: > claude opus 5.5: 3d logic, flight animations, interactions, fixes > three.js: rendering, camera movement, rotor animations > you: direction, testing, and visual feedback four motors, no rudder, and an entire flight mechanics lesson you can explore yourself. The prompts and full setup are in the article below 👇
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