WebGL, Paper and FFmpeg animation pipeline driven by Claude Opus 5.5
The author combines WebGL/GLSL shaders, Paper tile layouts and FFmpeg, leaving most encoding decisions to Claude Opus 5.5.
so the stack this time was pretty simple: · WebGL + GLSL shaders for the skins · @Paper for the tile layouts. They’re parsed on the html canvas and imported from there, and portraits can be sent back to it too vía MCP. Most of the skins also come from the Paper Shaders lib <3 thanks to @uuuuuulala brilliant engineering · Good old FFmpeg, with basically every encoding decision left to Claude Opus 5.5 · Web Audio API: you can spot some sound design tied to the same semantics. Very WIP, tbh, and something that can keep evolving as new episodes come out