REA and Opus 5.5 port Minecraft items into GTA in one hour
The author used REA to let an AI read Minecraft bytecode and extract values for items like the ender pearl, then had Opus 5.5 rewrite them as a GTA mod from SPEC.md, with a gameplay video attached.
MOJANG AND ROCKSTAR WILL NEVER DO THIS COLLAB. SO I DID IT MYSELF IN ONE HOUR WITH REA + OPUS 5.5 i took minecraft apart, and an hour later i was throwing ender pearls at the cops in los santos one free repo lets your AI agent open a game on your PC, find the exact code behind every item, cooldown and hit, and rebuild it in another game your way here's how i crossed minecraft with GTA, step by step: step 1 → install REA in one prompt: npx rea-agents setup, approve the plan, restart claude code step 2 → open the jar: minecraft is java, so REA reads the bytecode straight away. no engine, no decompiler setup step 3 → find the items: tell REA to search for pearl, sword and firework. it lands on the exact methods that own them step 4 → prove it in play: 60 seconds of real gameplay while REA watches, and every cooldown and stack size gets confirmed step 5 → write it down: ender pearl · 20 ticks cooldown · 5 damage on landing · stacks of 16. every number goes into SPEC.md with the proof next to it step 6 → rebuild it in GTA: opus 5.5 writes the mod from SPEC.md only, with my own models. not one line of minecraft's code step 7 → grade it: tests run against what REA observed. 4 claims passed, 1 got flagged as unknown mojang made the items, rockstar made the city, and REA + opus 5.5 did the collab neither of them would sign off on which two games should i smash together next? ↓
This post quotes another post: x.com/0xcodila/status/2109623431763292649